Method

How the numbers are read.

Anyone can point at a chart that went up. The harder question is whether anything you did caused it. This is how each pilot is set up so that question has an honest answer.

Record the baseline first

Before anything changes, we write down where your channel stands: the metric we care about, its value across the last 90 days, and the date. You get a copy.

Without that, any result is just a story told afterwards. With it, both of us can see exactly what moved and by how much.

Four rules we hold to

Four problems, four different answers

Most channels have one real bottleneck. They look similar from the outside and need completely different responses, so the first job is working out which one you have.

ProblemWhat it looks like in the data
DiscoveryLow impressions, or little reach beyond existing followers
PackagingPlenty of impressions, but few people click
RetentionPeople click, then leave in the first few seconds
ConversionStrong views, but few follows, subscribes or returns

Results

One creator, anonymised at their request. These are public view counts on their own channel, before and after a change of game and a change in how videos were titled, based on a read of what their earlier videos were doing.

Views per video, before and after

Roblox creator, 2025. Each bar is one video.

BEFORE 10K 5.1K 3.8K 1.4K AFTER 91K 85K Median before: 4.5K Median after: 88K

What changed. A read of the channel's earlier videos showed which formats were holding attention and which were competing in a crowded space. On that basis we recommended a different game to build around, and a different approach to titling. The two videos that followed are shown above.

What this does and doesn't show. These are the videos from that period, not a controlled comparison. A change of game brings a different audience with it, so the jump reflects both the choice of game and the packaging. We've published the raw numbers rather than a percentage so you can judge it yourself.

More results will be added as current pilots finish, published only with the creator's written approval.

What the read contains

The main deliverable is a written document, two to three pages, delivered within 7 days of your baseline. Every pilot's read has the same four parts.

  • 1. Where you standYour baseline numbers, the window they cover, and the date they were taken. Nothing interpreted yet.
  • 2. What the data showsWhich of the four bottlenecks above your channel actually has, and the numbers that point to it. Where the data is thin or ambiguous, we say so rather than filling the gap.
  • 3. Three to five avenuesEach one states what in your data prompted it, the idea itself, how you would test it, and what would count as it working or not working.
  • 4. What we would not doThe obvious moves we considered and rejected, and why. This is usually the most useful part, because it is the advice you would otherwise get from everyone else.

A worked example

Choosing what to build around is the decision that sets up everything else. Here is the kind of picture we put in front of a creator before that call gets made, using public Roblox player counts.

The spike is not the opportunity Roblox concurrent players: all-time peak vs players right now. Log scale. 10K 100K 1M 10M THE VIRAL HITS Steal a Brainrot 25.4M peak 116,170 now Grow a Garden 22.3M peak 16,189 now 99 Nights in the Forest 14.2M peak 125,695 now THE STEADY ONES Brookhaven RP 325,016 now Adopt Me! 296,373 now Murder Mystery 2 181,823 now Blox Fruits 142,214 now Games that broke world records now hold well under 1% of their peak. The steady games never spiked, and still hold six figures every day. Audience size at the peak says little about what is there to build on. Current players: livecounts.nl Roblox charts, Oct 2026. Peak concurrents: Wikipedia and PocketGamer.biz, Aug to Oct 2025. Peaks and current counts come from different sources and dates. Live counts move hourly.

Why it matters for a channel. A record-breaking spike is a short window with enormous competition, and when it passes the audience leaves. A game holding six figures every day is a smaller audience that is still there next month. Which one suits a channel depends on whether the creator is chasing a moment or building something that compounds.

Read the limits. Peaks and current counts here come from different sources and dates, and live counts move hour to hour. The chart is for the shape of the pattern, not the precision of any single number.

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